Carmageddon: Max Damage (PS4)

Isolated in its violence, Carmageddon returns to the sarcastic anarchy which populated the late ’90s post-Doom. While there remain too few vehicular combat games (after flourishing some 20 years ago), Carmageddon’s specific onus is “violence your way” on each track. Complete the course, smash civilians, or bash other cars into submission. Choice, but in a… Continue reading Carmageddon: Max Damage (PS4)


Ghostbusters: Slime City (iOS)

Making greater sense than the movie it’s based on, Ghostbusters: Slime City ensnares the joy of busting ghosts as much as it does the business acumen of the Dan Aykroyd-created property. Calls come in, the team goes out. A light gun shooter in touch form, firing off proton streams carries immense satisfaction. A gorgeous visual… Continue reading Ghostbusters: Slime City (iOS)


One Piece: Burning Blood (PS4)

Ludicrously good animation doesn’t cover a now routine amime brawler. Indistinguishable from the strain of Dragon Ball Z rough-em-ups, the rather passe brawling aims young and is sufficient enough to support the license. Fidgety, vibrant, and hectic, it’s at times hard to appreciate anything happening. One of those “for fans” games – lazy criticism, but… Continue reading One Piece: Burning Blood (PS4)


Prison Architect (Xbox One)

Prison Architect’s first mission concerns building an execution chamber, the centerpiece an electric chair. Calls from a nameless CEO tell you to build walls, flooring, underground electrical lines, etc. All the while, the condemned sits in a cell waiting for the power switch to be installed on the death machine. Played out in comic-like chunks,… Continue reading Prison Architect (Xbox One)