It’s as if Hideo Kojima designed another Metal Gear game, but his confused verbosity were replaced by electronically braying tutorials and the enemies were replaced by shimmering, rocky undead. Also, Kojima’s story is taken to an alternate universe, an excuse for the pallid aesthetic, but not enough so to where real world American dollars couldn’t be used for survival gear.
Metal Gear Survive is dull, derivative gunk set in the turgid zombie culture. It’s a genre placeholder made on the backs of independent ideas like Don’t Starve or How to Survive, but titled with a powerhouse franchise. Hard pass, and consider the series’ future probably void.