Fast & Furious: Crossroads doesn’t count how many die during its story. A lot, probably. Driving through suburban neighborhoods and public expressways, cars shatter when hit. There’s no penalty levied against the “heroes.” The explosions look cool, anyway.
Besides, this is an important mission – Peter Stormare is out to destroy America’s spy network. Some might offer Stormare a medal for it, but not the Fast & Furious family, now joined by two former street racers/tow truck drivers to keep the blue collar spirit alive.
At no point is Fast & Furious: Crossroads a good videogame. It’s not even decent. But it does find a way to mirror the increasingly ludicrous movie franchise, both in a few throwback missions and a finale that sees Vin Diesel surfing on a space rocket (really). It’s sloppy, it’s messy, it’s often random (not by choice), yet finds that asinine spirit now defining Fast & Furious. To blow stuff up in cars for a few hours, alongside Vin Diesel, to (sort of) save America? Worse choices exist.
This still isn’t good though.