Microsoft

Outriders (Xbox Series X)

Remember Avatar? Billion dollar movie? Blue aliens? Sigourney Weaver? Outriders is that, but you’re the militaristic villains. Unknowingly so, but the villains regardless.

Imagine jumping into a war after an extended coma, siding with those you first meet, then slaughtering 5,000+ indigenous based on that alone. Not even John Wayne and John Ford were so bold in their native-shooting westerns.

At the end of Outriders, there’s a twist, showing why the planet Enoch – meant as a post-Earth salvation – is like it is. Yet, that’s only a shock in how brazen the “heroes” were for the preceding 20 hours, keeping the violent normalcy after a simple communication breakdown led to a civilization’s fall. It’s grotesque, really, where the thrills come from shooting things – a lot – and celebrating a new gun or gloves or just new colors. Satisfying in a traditional point/shoot videogame way, but then flailing while trying to reconcile the wholesale massacre in the final 15 minutes. For the record, that doesn’t work. At all.

2/5

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