Sony

Suicide Squad: Kill the Justice League (PS5)

I find the funniest complaint in modern gaming to be against quick-time events. It’s not interactive enough to just press a button at a prompt, so goes the purported flaw, ignoring the reality of games like Suicide Squad.

To use a jetpack – or rather, a function OF a jetpack – requires multiple trigger buttons, timed in sequence. Like most modern action games, the specific buttons needed to jump a gap appear on screen. Players press them. Jetpack goes boom. This isn’t just the tutorial. Suicide Squad will remind you when stuck, because who can remember which L triggers to pull in which sequences unless they have hours to partake, practice, and memorize?

Control over a camera or aiming with the right thumbstick doesn’t change Suicide Squad; it’s an enormous quick-time event that goes for hours between a slew of unnecessarily locked down arenas, which seemingly defeats the point of having these mammoth levels to play in. And, it’s a wonder why the navigation is so erroneously complex in the first place, with the levels stretching in front, above, below, and around the player, seemingly directionless.

I’m 43. I’m too old to waste hours figuring out where to go, or worse still, how to get there. I’m also not 23, back when my more dexterous fingers might master this. Of course, if I cared, it might be different, but after five battles where I killed the same six enemies the same six ways, 10+ hours of this monotony doesn’t sound that great anyway; the hundreds of thousands of times I’ve fought those exact same, utterly indistinct battles is already too high. There are plenty of other modern faux-QTE games to choose from.

1/5

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